Wow, it’s been a long time since I wrote a blog post. And I lost my last blog, so this is me starting again. Welcome!
And firstly some background – I’ve been writing stuff for mobile platforms for about the last 6 years or so. In that time the market has definitely changed. It’s so much harder to get your app noticed. I believe that without advertising you don’t really stand a chance. Unfortunately I am rubbish at social media stuff and can’t afford advertising, so pretty much every game I have written in the last 2 years has bombed. So instead of making no money out of mobile games, I am turning my hand to making no money out of desktop games 🙂
So, in steps Unity. I first downloaded Unity about 18 months ago. Loaded it up and just sat there not knowing what to do. I just didn’t get it. So I uninstalled it and carried on with Monkey-X programming. Then I decided it was time to make a Match-3 game (I’d had some ideas for a while, and it just seemed like the right time). I found an amazing template which looked great, but was written using Unity. Well, I bit the bullet and went for it. It was a great learning experience and now I have decided to run with Unity for a while.
The match-3 game (Baby Boomz, available from an App Store near you) was a 2D game, but I have decided to go 3D for the next game. And my favourite type of game has always been driving games, so that seems a natural choice. Yes, driving games rock. Fortunately the Unity asset store is chock full of great assets to help with this, and I will be introducing and reviewing these as I use them. When I told Austin (my 12 year old son) I was making a driving game the first thing he asked was “can you go off-road?”. And the answer (after a quick rethink) was a resounding YES! In fact, that’s the point of the game – it’s all off-road, and set on some random Islands. Mostly. Probably. Ah, this is all work in progress and will probably change soon anyway 🙂
And that’s about it for this blog post. I’ll leave you with a quick screenshot of where I’ve got to so far…